SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes

Abstract

Physics simulation of slender elastic objects often requires discretization as a polyline. However, constructing a polyline from Gaussian splatting is challenging as Gaussian splatting lacks connectivity information and the configuration of Gaussian primitives contains much noise. This paper presents a method to extract a polyline representation of the slender part of the objects in a Gaussian splatting scene from the user’s sketching input. Our method robustly constructs a polyline mesh that represents the slender parts using the screen-space shortest path analysis that can be efficiently solved using dynamic programming. We demonstrate the effectiveness of our approach in several in-the-wild examples.

Type
Publication
ACM SIGGRAPH Asia 2025 Technical Communications
Nobuyuki Umetani
Nobuyuki Umetani
Associate Professor

My research interests include interactive smart engineering design tool using physics simulation and machine learning.